If you haven't played Civilization II: Multiplayer Gold Edition or want to try this strategy video game, download it now for free! Published in 1998 by Hasbro Interactive, Inc., Civilization II: Multiplayer Gold Edition (aka Civilization II: Ultimate Classic Collection) is still a popular turn-based title amongst retrogamers, with a whopping 4.5/5 rating. Sid Meier's Civilization® II is the second offering in the multi-award winning Civilization strategy game series featuring the famous “just one more turn” addictive gameplay that has made it one of the greatest game series of all time.
5
1.93 GBDeveloper: Firaxis Games
![Civilizations free download Civilizations free download](/uploads/1/3/3/6/133683987/487209945.png)
Release date: 2001
![Civilization Civilization](/uploads/1/3/3/6/133683987/939421090.jpg)
Version: 1.22 Rev A + Full Game
Interface language: English
Tablet: Is present
Platform: PPC/Intel universal
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Sid Meier's Civilization III is the third installment of the Sid Meier's Civilization turn-based strategy video game series. It was preceded by Civilization II and followed by Civilization IV, and it was released in 2001. Unlike the original game, Civilization III was not designed by Sid Meier, but by Jeff Briggs, a game designer, and Soren Johnson, a game programmer.
Civilization III, like the other Civilization games, entails building an empire, from the ground up, beginning in 4,000 BC and continuing slightly beyond the modern day. The player must construct and improve cities, train military and non-military units, improve terrain, research technologies, build Wonders of the World, make war or peace with neighboring civilizations, and so on. The player must balance a good infrastructure, resources, diplomatic and trading skills, technological advancement, city and empire management, culture, and military power to succeed.
Gameplay
The game map is made up of square tiles on a grid. Each city, terrain improvement, and unit is located in a specific tile, and each tile can host any number of units. Land tiles can contain a transportation improvement (road or railroad) and a land improvement (farm or mine) or a city. Cities must be built a minimum of one tile away from each other, i.e., no two cities may touch. Each tile is made of a particular type of terrain that determines, among other things, how much food, production, and trade it produces when 'worked'. A tile can only be worked if it is one of the twenty tiles surrounding a city. A tile can only be worked by one city at a time, and each city can only work a number of tiles equal to or less than its population.
Food is used to grow the player's cities. Each population unit requires food to survive, and excess food is stored. Production, represented in the game as 'shields', is used to build units, buildings, and wonders. Commerce powers the player's economy. This commerce is split up as the player sees fit between technological research, tax revenue, and luxuries, each with a different purpose.
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Screenshots from the game Civilization 3
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